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Executive Summary:
The Long Version:I graduated from UT with a BA in Radio Television and Film. Prior to that I was a computer science student. I was drawn to writing and storytelling however and switched majors halfway through. The sum total of that experience, however, led to my employment with Fever Pitch Studios as a designer. My experience as a writer as well as my technical knowledge of programming helped me a great deal in this new position. I helped craft stories and worlds for various RPGs and RTS pitches we sent out. I also wrote the scripts and in-game cinematic moments for our various milestone submissions. During the work on the Lord of the Rings RPG Shadows of Mordor, I was responsible for generating a great deal of the story (through a tremendous amount of Tolkien research) as well as generating many of the maps in our custom editor. I was also chiefly responsible for maintaining the Game Design Suite, which was a suite of documents all regarding the design and data of Shadows of Mordor. At its pinnacle, the printed document stuffed a 3 inch binder fairly completely. As we transitioned from Fever Pitch to Warthog TX, we lost the contract for the Lord of the Rings RPG. I began working on a console title as well as creating missions and story for Conquest 2. At this point, we had hired a former screenwriter Wynne McLaughlin as a designer. He was a tremendous help in generating story beats for the missions and I learned a great deal with him on the team. Closing in now on four years of work as a game designer, I've done just about every task imaginable in game design. I've created pitches, design documents, design web pages, in-game cinematic scripts, mission scripts, manipulated data, created 3D levels, tested, polished and shipped a game. I've worked on PC games, console games and handheld games. So far, it's my favorite job and one I'm passionately devoted to. My roommate and lead programmer on Hit & Myth voiced my opinion on games perfectly. At a time when all the articles I read about being a game designer were about how you had to love games or you wouldn't pass muster, he said "I make games because I don't like them." And it's true. I don't like many of the games out there, I think they can be better and I want nothing more than the opportunity to do that, to put my mark on the world and create great games. |
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